Added dynamic spot lights, configurable in the UDMF.Fixed applying of Doom 64 lighting to horizon portals.Improved Advanced Sound Options menu - added option for FluidSynth chorus, removed fractional part from FluidSynth voices option.
Implemented win_borderless for fake fullscreen in Windows.Ģ018 3.2.5 da85d4f (Januray 4) Release thread.Rotating sky and model smoothness fixes.Fixed bright sprites in sectors with Doom 64 lighting.Added DMG_NO_PAIN for DamageMobj function.Added new grenade and ice shard sprites, removed non-GPL copyrighted assets.ģ.2.4 77a33cc (December 17) Release thread.Improved handling of temporary files on timidity++.Implemented unicode handling in some functions.Bug fixes, including some for non-Windows platforms.ģ.2.3 8027369 (December 3) Release thread.This can be disabled via i_friendlywindowtitle. Rather than giving version info, GZDoom now displays the name of the game you are currently playing in the window title.Improved OpenGL profile selection on Linux.Improve speed for ARMv7 processors by setting tuning options to the Cortex-a7 CPU (for Raspberry Pi 2).GZDoom now appears a lot smoother in interpolated frames. Fixed arch-vile bleeding when damaging target.ģ.2.2 00b60e5 (December 3) Release thread.Fixed a few cases when IWAD was checked by hardcoded index.Fixed applying of compatibility settings for IWADs.Added startuptype to IWADINFO, allowing to change the game startup screen with custom IWADs.Added ability to change slider color using MAPINFO's gameinfo.Fixed: inverted color order for post-process textures to BGRA to correctly match the internal texture standard in GZDoom.
Removed all code needed to support macOS earlier than 10.7 Lion.Fixed applying of height argument in A_Fire() function.MENUDEF replacements are now merged, allowing GZDoom to easily present new menu features in older mods that include one.ģ.2.1 a4d2fb9 (October 22) Release thread.Video render scaling (play in 320x200, or any custom resolution).zd_extra.pk3 splits off copyright infringing assets, allowing game makers to delete this file and distribute a fully GPL-conforming copy of GZDoom without further changes.Fixed par time display on level summary screen.Some layout fixes with SBARINFO based status bars.Translucency on weapon sprites works properly.Instead, FluidSynth and a small soundfont are now included to provide better default playback quality.